Cut a Rock

Guide

Cut a Rock Rocks and Rarity

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Rock rarity in Cut a Rock depends directly on which mining chamber you enter, with overhead room boards providing verified drop percentages for Room 2 and Room 3 while earlier zones remain partially obscured. In Room 2, yields split evenly between Common and Uncommon stones at 50% each alongside an ultra-rare 0.1% roll for Nova Prism. Moving into Room 3 shifts Common drops down to 35% to introduce a 15% Rare tier, keeping Uncommon at 50% and Nova Prism at 0.1%. Outside natural mining, four exclusive limited stones—Nova Prism, Genesis Monolith, Royal Relic, and Sun Scarab—sell in the shop across 16 bundle options priced from 49 to 1,299 Robux. Official developer endpoints do not publish base rock sell prices or material yields, so progression plans should center on verified drop rates rather than speculative income tables.

Room Drop Rates from Overhead Boards

Every mining chamber displays a hanging sign titled ROCKS IN THIS ROOM listing the room identifier, node capacity numbers, and drop percentages for available materials. Guide video captures confirm readings for two chambers:

The Room 3 board adds a 15% Rare slot and cuts Common from 50% to 35%. The Nova Prism figure does not move. Frame from the guide video at 2:00.

The Room 3 floor board reading ROOM 3, 80.1K / 80.1K with Common 35%, Uncommon 50%, Rare 15% and Nova Prism 0.1%.

Room Overhead Capacity Metric Rock Type Drop Percentage
Room 2 8.95K / 8.95K Common 50%
Room 2 8.95K / 8.95K Uncommon 50%
Room 2 8.95K / 8.95K Nova Prism 0.1%
Room 3 80.1K / 80.1K Common 35%
Room 3 80.1K / 80.1K Uncommon 50%
Room 3 80.1K / 80.1K Rare 15%
Room 3 80.1K / 80.1K Nova Prism 0.1%

Room 1 also features an overhead board, but percentage text is blurred and unreadable in available gameplay frames. Rather than inferring numbers, we record Room 1 drop rates as unverified.

The shift from Room 2 to Room 3 reveals how Duality Works scales mining zones. Uncommon drops remain fixed at 50%, while the game reduces Common stones by 15 percentage points to carve out space for Rare drops. Nova Prism stays pegged at 0.1% across both chambers. Reaching these chambers requires clearing cash barriers, detailed in the floor unlocking guide.

The Math Behind the 0.1% Nova Prism Roll

A 0.1% drop rate means each mined rock node carries a 1 in 1,000 chance of yielding a Nova Prism. Because each break is an independent event, you cannot guarantee a drop simply by mining 1,000 rocks.

The math behind cumulative probability clarifies what a 0.1% roll demands. With a drop rate of 0.001, the chance of failing to find a Nova Prism on any individual break is 0.999 (99.9%). The probability of seeing at least one Nova Prism across n independent rock breaks follows the formula:

1 - 0.999^n

To find how many rocks you must break to reach a 50% chance of obtaining at least one Nova Prism, solve for n where the failure rate drops to 0.5:

1 - 0.999^n = 0.5 0.999^n = 0.5 n = ln(0.5) / ln(0.999) n ≈ -0.69315 / -0.0010005 ≈ 692.8

Rounding up gives approximately 693 rock breaks to reach a 50% chance of seeing a Nova Prism drop.

Rock Breaks Completed Probability of Zero Drops Cumulative Chance of at Least One Drop
100 90.48% 9.52%
300 74.07% 25.93%
500 60.64% 39.36%
693 50.00% 50.00%
1000 36.77% 63.23%
1500 22.29% 77.71%
2300 10.02% 89.98%
3000 4.97% 95.03%

To calculate exact odds for your current mining volume, use the Nova Prism odds calculator.

Mining a raw rock is only the first step. You carry rocks in batches of three (3/3 backpack limit) to processing machines running timers like 12s, 21s, or 24s. Plan station layout using the cutting machine guide to keep machines working during long sessions.

Limited Stone Bundles in the Shop

Players seeking to bypass in-game mining odds can buy stone bundles directly through the developer products store under the LIMITED STONES tab. Four stones are available: Nova Prism, Genesis Monolith, Royal Relic, and Sun Scarab. Each comes in four bundle quantities (1x, 3x, 5x, and 10x), creating 16 total products.

Official developer product documentation categorizes the contents of these bundles as probabilistic items. Prices scale from 49 Robux for a single Nova Prism up to 1,299 Robux for a 10-pack of Sun Scarabs.

Product Name Quantity Price (Robux) Unit Cost (Robux per Stone)
Nova Prism - 1x 1x 49 49.0
Genesis Monolith - 1x 1x 79 79.0
Royal Relic - 1x 1x 119 119.0
Nova Prism - 3x 3x 139 46.3
Sun Scarab - 1x 1x 149 149.0
Genesis Monolith - 3x 3x 219 73.0
Nova Prism - 5x 5x 229 45.8
Royal Relic - 3x 3x 329 109.7
Genesis Monolith - 5x 5x 349 69.8
Sun Scarab - 3x 3x 419 139.7
Nova Prism - 10x 10x 449 44.9
Royal Relic - 5x 5x 529 105.8
Sun Scarab - 5x 5x 669 133.8
Genesis Monolith - 10x 10x 679 67.9
Royal Relic - 10x 10x 1029 102.9
Sun Scarab - 10x 10x 1299 129.9

Across all four stone types, larger bundles offer slight discounts on a per-unit basis. For example, buying a 10x Nova Prism bundle drops the price per stone from 49 Robux to 44.9 Robux.

Why No Base Stone Value Table Exists

Many players search for tables listing exact cash values or material yields for every cut stone. In Cut a Rock, no public API, developer endpoint, or game documentation provides base sell prices for raw rocks or finished cut materials.

Because official numbers do not exist, publishing cash tables would require fabricating figures. Our site presents only verified data captured from live game interfaces and official endpoints. Track rock value through readings at the [E] Sell Rocks counter rather than unverified estimates.

Questions

Frequently Asked Questions

What is the Nova Prism drop rate?

0.1% on both room boards we could read, Room 2 and Room 3.

How many rocks does it take for a 50% chance at one?

693, if every rock is an independent 0.1% roll.

What are the four limited stones?

Nova Prism, Genesis Monolith, Royal Relic and Sun Scarab, sold in bundles of 1, 3, 5 and 10.

Does any source publish rock sale values?

No. Base sale values are not published, so no honest value list exists yet.